Tag Archives: video games

Tag Archives: video games

The Gaming Industry Worth More Than Music And Movies Combined

Video games are more than just entertainment, the results are amazing. People who play video games have improved their focus, memory, and cognitive skills while playing. In addition, they have also been shown to improve their social skills and can even lead to a sense of community. They also provide people with a way to escape from reality and make them feel happy when they’re stuck in a bad mood. The video game industry had been estimated to have brought in $300 billion dollars this year.

Read also: Why Gaming Boosts Employee Performance

The Video Gaming Industry by the Numbers

Video games are a booming business with an estimated $116 billion in revenue in 2018. They have also become a major part of people’s lives, with around 2.9 billion people playing games worldwide. With the industry continuing to boom, opportunities are coming up all over for both gamers and non-gamers alike.

Fortnite Battle Royale worth

Fortnite Battle Royale is the most popular game in the world. So popular, in fact, that it’s made almost $2 billion over the last year. Fortnite Battle Royale is a free-to-play battle royale-style shooter game on PC & consoles that is similar to PUBG but with a more cartoonish aesthetic.

League of Legends Worth

League of Legends (LoL) is one of the most popular video games in the world with over 100 million active players each month. Riot games’ LoL is estimated to be worth up to $6 billion as of June 2018. LoL is a competitive online video game where players take turns playing as one of three champions with the goal of destroying the opposing team’s nexus, or core while defending their own.

Coin Master Worth

The Coin Master is becoming one of the most popular games on Android and iOS. With coin master, players can collect coins via coin master free spins. Players can use these coins to purchase goodies and power-ups which will then help them in the game. It has 540 million daily active users across the globe and it has been downloaded more than 100 million times. There are many different versions of this game such as munchkin, piggy bank, etc. It is one of Coin Master has been reported to be at $1.25 billion in value.

The Future of The Gaming Industry Looks Bright

The Gaming Industry is predicted to grow in the coming years. Developers are continuously improving their games to make them more immersive, interactive, and engaging for the player. The gaming industry is also expanding its reach into mobile, advertising, and esports. The average gamer is predicted to be 35 years old in 2019, with over 42% of US adults playing video games at least monthly in 2018. In particular, the U.S. PC gaming market hit $ 34 billion in 2018.

 

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Why Gaming Boosts Employee Performance

Employee working on his laptop

 

We know we’re not good at multitasking, but we’re increasingly doing task switching. Also because the work demands it. What does it turn out to be? Those who have gaming experience and casually play funny games are better at switching between tasks when it comes to accuracy, speed, and filtering information.

Millennials are now well into the labor market and generation Z is also coming at a rapid pace. Where the oldest millennial employees experienced the beginning of the influence of technology in the workplace, the newest generation of Z employees cannot even imagine a world without computers.

Thanks to that technologization, the gaming industry has emerged. Millennials in particular were introduced to this new, exciting way of entertainment. In the early days of games, the negative consequences of all that gaming were looked at with suspicion, but nowadays you hear more and more sounds of positive influences that games can have on the development of young people.

Interested neuroscientists

For example, gaming can help children and young people make quick decisions, teach them to work together, and fulfill the need to be part of a community. Despite the argument that children who play a lot of games have fewer social skills in the offline world.

In this discussion, we have already reached the point where in recent years neuroscientists have been interested in the effects of gaming on people’s cognitive development. The discussion becomes even more interesting when we look at the influence of gaming on possible performance in the workplace. Because, if gaming affects the brain, what are the effects of gaming on the way employees perform their work?

Finnish youngsters

A recent study of Finnish adolescents and young adults (13 – 24 years) looked at the influence of gaming on the performance of the working memory of this group.

This research shows that young people especially benefit from gaming when the tasks they have to perform become more complex. When more information had to be processed, the researchers saw that the performance in terms of accuracy and speed was better the more the adolescents and young adults gamed. It also emerged that the group studied reacted better to unexpected events while they were working on a certain task.

The results of this study suggest that gaming has a positive impact on filtering out irrelevant information and switching back to a particular task when someone loses attention for a moment. This, of course, speaks in favor of gaming for adolescents and young adults. But how does this translate into the influence on performance in today’s workplace?

Employers recognize that service is often decisive and thanks to this race for better and better service, it is expected from all angles that you as a company can answer customer questions 24/7. This also means that this is more demanded of employees. The daily 9-to-5 working days are only sporadic, employees are constantly online.

We see this more and more often. Especially now that due to the covid-19 pandemic many governments are still urgently requesting to work from home so that employees now see work and private life mixed up in the same place. This means not only that people are constantly online for work, but also that people are always available online for family and friends (and other distractions). This is something that you as an employer must also take into account and that must be managed in the right direction.

 

ALSO READ: 5 Inspiring Movies When Looking for a Job

 

Not being able to multitask

Much has been said and written about the fact that man is not good at multitasking and it is even the case that we cannot do it at all. What we do is task switching: switching from one task to another.

That’s what happens the moment you type an e-mail and meanwhile read a WhatsApp message that comes in. We’ve already become quite quick to switch between these tasks. But the big problem with this switching is that the different tasks affect each other. Firstly, switching takes time, so you become less efficient, but the margin of error also increases. In addition, you then want to switch back to the original task, which also costs extra energy, because you have to find out exactly where you were.

That we get tired of task switching is an open secret. People from a business who ‘multitask’ a lot are more likely to become exhausted, their performance goes down and they are more likely to get burned out. Experts are clear about ‘multitasking’: stop it. But is this feasible at a time when we are expected to be constantly online and ready to fix problems? If this is no longer an option, should we see if we learn to switch faster and better? To increase efficiency and reduce the margin of error.

Positive results

Can encouraging a healthy amount of gaming contribute to improving task switching and thus improving performance in the workplace? The first studies on this question give positive results. The gaming youngster performs better in switching tasks on accuracy, speed, filtering information, and switching back to the original task compared to the non-gaming youngster.

Does this mean that employers in gaming as a hobby have found a new selection criterion for hiring new employees? Or that special game training should be added to the personal development plan for the employee? Perhaps employees will receive a PlayStation Store credit for the purchase of new games as a secondary condition of employment in addition to a gym membership? These are questions that may seem far away and unrealistic now, but the number of tasks and growing number of impressions that we as humans have to deal with continue to grow. This also increases the need to deal with this properly. It is therefore important to be open to innovative and responsible initiatives that can contribute to better performance in the workplace.

 

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